Project #3 — 10ft Interface

Controller Prototype | Large Screen Design: Designing Interaction for Across the Room Viewing

Designing the interaction between someone who is probably sitting in a darkened room and only interacting with a controller by touch requires some unique characteristics.

There is a balance between putting button options on a remote that will help the viewer who is watching a large screen 10 feet away, and needlessly complicating the remote so much that the user has no other option than turning on a light — just to see how to work the “thing” that’s supposed to be helping — actually works.

At this point, an absolute “Fail” occurs if someone has to actually try and find a manual.

True success in designing a controller is that it can be used without the aid of sight. This not only helps the user who is sitting in a darkened room, it is essential for those who have low or poor vision. Designing for accessibility helps all of us.

Product Goal

Design new device which consists of the following:

  • Pluggable streaming device (HDMI port)
  • Remote designed specifically for input system
  • System Navigation

Parameters

  • Responsive Design
  • First iteration — paper prototypes
  • Second and Final iterations — digital prototypes

Usability Goals

  • Effective to use (Effectiveness)
  • Efficient to use (Efficiency)
  • Safe to use (Safety)
  • Having a good utility (Utility)
  • Easy to learn (Learnability)
  • Easy to remember how to use (Memorability)

Digital Prototypes — 10ft Interface and Controller

Digital Prototypes — 10ft Interface and Controller — Basic Testing Plan

The full report can be accessed here: